isSupported
Can this shader run on the end-users graphics card? (Read Only)
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool isSupported { get; }
Remarks
Returns true if the shader itself or any fallbacks setup in the shader are supported. Most often you use this when implementing special effects.
using UnityEngine;public class Example : MonoBehaviour{ void Start() { // Disable renderer if material's shader is not supported Renderer rend = GetComponent<Renderer>(); if (!rend.material.shader.isSupported) { rend.enabled = false; } }}
Additional Resources: Material class, ShaderLab documentation.