ClosestPointOnBounds(Vector3)
The closest point to the bounding box of the attached colliders.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public Vector3 ClosestPointOnBounds(Vector3 position)
Parameters
Returns
Type | Description |
|---|---|
| Vector3 |
Examples
// Subtract damage from a character's hit points when an// explosion occurs.using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public float hitPoints = 10.0F; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void ApplyDamage(Vector3 explosionPos, float radius) { Vector3 closestPoint = rb.ClosestPointOnBounds(explosionPos); float distance = Vector3.Distance(closestPoint, explosionPos); float damage = 1.0F - Mathf.Clamp01(distance / radius); damage *= 10; hitPoints -= damage; }}