ResolveAntiAliasedSurface
Force an antialiased render texture to be resolved.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
ResolveAntiAliasedSurface()
Force an antialiased render texture to be resolved.
public void ResolveAntiAliasedSurface()
Remarks
If an antialiased render texture has the RenderTexture.bindTextureMS flag set, it will not be automatically resolved. Sometimes, it's useful to have both the resolved and the unresolved version of the texture at different stages of the pipeline. If the target parameter is omitted, the render texture will be resolved into itself.
ResolveAntiAliasedSurface(RenderTexture)
Force an antialiased render texture to be resolved.
public void ResolveAntiAliasedSurface(RenderTexture target)
Parameters
The render texture to resolve into. If set, the target render texture must have the same dimensions and format as the source.
Remarks
If an antialiased render texture has the RenderTexture.bindTextureMS flag set, it will not be automatically resolved. Sometimes, it's useful to have both the resolved and the unresolved version of the texture at different stages of the pipeline. If the target parameter is omitted, the render texture will be resolved into itself.