TexCoord6
Additional texture coordinate.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
TexCoord6 = 10
Remarks
UVs usually use Vector2 format. Vector2 uses two 32-bit floats; 8 bytes in total.
This vertex attribute maps to the semantic in HLSL. This UV channel is also commonly called "UV6". It corresponds to Mesh.uv7.
TEXCOORD6