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Unity Engine


BlendShapeBufferLayout

Determines the data that Unity returns when you call Mesh.GetBlendShapeBuffer.
Read time 1 minuteLast updated 4 days ago

Definition

public enum BlendShapeBufferLayout

Remarks

When you call
Mesh.GetBlendShapeBuffer
, you can access one of two buffers containing blend shape vertices. Use this value to determine which buffer to access. The default is BlendShapeBufferLayout.PerShape.
Additional Resources: Mesh data: blend shapes, Mesh.GetBlendShapeBuffer.

Fields

Value

Description

PerShapeOrder the data by blend shape.
PerVertexOrder the data by mesh vertex.