RenderStateMask
Specifies which parts of the render state that is overriden.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Enum
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
[Flags]public enum RenderStateMask
Remarks
In order to override multiple parts of the render state, the desired values should be logically OR'd together.
Additional Resources: RenderStateBlock.
Fields
Value | Description |
|---|---|
| Blend | When set, the blend state is overridden. |
| Depth | When set, the depth state is overridden. |
| Everything | When set, all render states are overridden. |
| Nothing | No render states are overridden. |
| Raster | When set, the raster state is overridden. |
| Stencil | When set, the stencil state and reference value is overridden. |