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Unity Engine


SynchronisationStage

The stages of the draw call processing on the GPU.
Read time 1 minuteLast updated 4 days ago

Definition

public enum SynchronisationStage

Remarks

Use
SynchronisationStage
to wait for a draw call stage to complete, for example when you create a GraphicsFence.

Fields

Value

Description

PixelProcessingThe stage where the GPU creates and shades fragments.
VertexProcessingThe stage where the GPU processes vertices.