SynchronisationStage
The stages of the draw call processing on the GPU.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Enum
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public enum SynchronisationStage
Remarks
Use to wait for a draw call stage to complete, for example when you create a GraphicsFence.
SynchronisationStageFields
Value | Description |
|---|---|
| PixelProcessing | The stage where the GPU creates and shades fragments. |
| VertexProcessing | The stage where the GPU processes vertices. |