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Unity Engine


LightEvent

Defines a place in light's rendering to attach CommandBuffer objects to.
Read time 1 minuteLast updated 5 days ago

Definition

public enum LightEvent

Remarks

Unity's rendering loop can be extended by adding so called "command buffers" at various points in light rendering; mostly related to shadows. For example, you could do custom processing of the shadow map after it is rendered.

Fields

Value

Description

AfterScreenspaceMaskAfter directional light screenspace shadow mask is computed.
AfterShadowMapAfter shadowmap is rendered.
AfterShadowMapPassAfter shadowmap pass is rendered.
BeforeScreenspaceMaskBefore directional light screenspace shadow mask is computed.
BeforeShadowMapBefore shadowmap is rendered.
BeforeShadowMapPassBefore shadowmap pass is rendered.