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Unity Engine


BlendOp

Blend operation.
Read time 2 minutesLast updated 5 days ago

Definition

public enum BlendOp

Remarks

The blend operation that is used to combine the pixel shader output with the render target. This can be passed through Material.SetInt() to change the blend operation during runtime.
Note that the logical operations are only supported in Gamma (non-sRGB) colorspace, on DX11.1 hardware running on DirectX 11.1 runtime.
Advanced OpenGL blend operations are supported only on hardware supporting either GL_KHR_blend_equation_advanced or GL_NV_blend_equation_advanced and may require use of GL.RenderTargetBarrier. In addition, the shaders that are used with the advanced blend operations must have a UNITY_REQUIRE_ADVANDED_BLEND(mode) declaration in the shader code where mode is one of the blend operations or "all_equations" for supporting all advanced blend operations (see the KHR_blend_equation_advanced spec for other values).

Fields

Value

Description

AddAdd (s + d).
ColorBurnColor burn (Advanced OpenGL blending).
ColorDodgeColor dodge (Advanced OpenGL blending).
DarkenDarken (Advanced OpenGL blending).
DifferenceDifference (Advanced OpenGL blending).
ExclusionExclusion (Advanced OpenGL blending).
HardLightHard light (Advanced OpenGL blending).
HSLColorHSL color (Advanced OpenGL blending).
HSLHueHSL Hue (Advanced OpenGL blending).
HSLLuminosityHSL luminosity (Advanced OpenGL blending).
HSLSaturationHSL saturation (Advanced OpenGL blending).
LightenLighten (Advanced OpenGL blending).
LogicalAndLogical AND (s & d) (D3D11.1 only).
LogicalAndInvertedLogical inverted AND (!s & d) (D3D11.1 only).
LogicalAndReverseLogical reverse AND (s & !d) (D3D11.1 only).
LogicalClearLogical Clear (0).
LogicalCopyLogical Copy (s) (D3D11.1 only).
LogicalCopyInvertedLogical inverted Copy (!s) (D3D11.1 only).
LogicalEquivalenceLogical Equivalence !(s XOR d) (D3D11.1 only).
LogicalInvertLogical Inverse (!d) (D3D11.1 only).
LogicalNandLogical NAND !(s & d). D3D11.1 only.
LogicalNoopLogical No-op (d) (D3D11.1 only).
LogicalNorLogical NOR !(s | d) (D3D11.1 only).
LogicalOrLogical OR (s | d) (D3D11.1 only).
LogicalOrInvertedLogical inverted OR (!s | d) (D3D11.1 only).
LogicalOrReverseLogical reverse OR (s | !d) (D3D11.1 only).
LogicalSetLogical SET (1) (D3D11.1 only).
LogicalXorLogical XOR (s XOR d) (D3D11.1 only).
MaxMax.
MinMin.
MultiplyMultiply (Advanced OpenGL blending).
OverlayOverlay (Advanced OpenGL blending).
ReverseSubtractReverse subtract.
ScreenScreen (Advanced OpenGL blending).
SoftLightSoft light (Advanced OpenGL blending).
SubtractSubtract.