GraphicsTextureDescriptorFlags
The rendering and read/write access mode of a GraphicsTexture.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Enum
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
[Flags]public enum GraphicsTextureDescriptorFlags
Remarks
Additional Resources: GraphicsTextureDescriptor, GraphicsTexture.descriptor.
Fields
Value | Description |
|---|---|
| None | Default mode, allows this GraphicsTexture to be sampled from. |
| RandomWriteTarget | Allows random write access into this GraphicsTexture on Shader Model 5.0 level shaders. |
| RenderTarget | Allows this GraphicsTexture to be set as a render target and be rendered to. |