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Unity Engine


RenderTargetFlags

This enum describes optional flags for the RenderTargetBinding structure.
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Definition

[Flags]public enum RenderTargetFlags

Remarks

This enum describes optional flags for the RenderTargetBinding structure.

Fields

Value

Description

NoneNo flag option (0).
ReadOnlyDepthThe depth buffer bound for rendering may also bound as a samplable texture to the graphics pipeline: some platforms require the depth buffer to be set to read-only mode in such cases (D3D11, Vulkan). This flag can be used for both packed depth-stencil as well as separate depth-stencil formats.
ReadOnlyDepthStencilBoth depth and stencil buffers bound for rendering may be bound as samplable textures to the graphics pipeline: some platforms require the depth and stencil buffers to be set to read-only mode in such cases (D3D11, Vulkan). This flag can be used for both packed depth-stencil as well as separate depth-stencil formats. This flag is a bitwise combination of RenderTargetFlags.ReadOnlyDepth and RenderTargetFlags.ReadOnlyStencil.
ReadOnlyStencilThe stencil buffer bound for rendering may also bound as a samplable texture to the graphics pipeline: some platforms require the stencil buffer to be set to read-only mode in such cases (D3D11, Vulkan). This flag can be used for both packed depth-stencil as well as separate depth-stencil formats.