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Unity Engine


TexCoord1

Additional texture coordinate.
Read time 1 minuteLast updated 8 days ago

Definition

TexCoord1 = 5

Remarks

UVs usually use Vector2 format. Vector2 uses two 32-bit floats; 8 bytes in total.
This vertex attribute maps to the
TEXCOORD1
semantic in HLSL. This UV channel is also commonly called "UV1". It corresponds to Mesh.uv2.