TexCoord3
Additional texture coordinate.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
TexCoord3 = 7
Remarks
UVs usually use Vector2 format. Vector2 uses two 32-bit floats; 8 bytes in total.
This vertex attribute maps to the semantic in HLSL. This UV channel is also commonly called "UV3". It corresponds to Mesh.uv4.
TEXCOORD3