Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


TexCoord0

Primary texture coordinate (UV).
Read time 1 minuteLast updated 7 days ago

Definition

TexCoord0 = 4

Remarks

UVs usually use Vector2 format. Vector2 uses two 32-bit floats; 8 bytes in total.
This vertex attribute maps to the
TEXCOORD0
semantic in HLSL. This UV channel is also commonly called "UV0". It corresponds to Mesh.uv.