BlendIndices
Bone indices for skinned Meshes.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
BlendIndices = 13
Remarks
Blend indices are usually integers.
This vertex attribute maps to Semantic in the HLSL shading language.
BLENDINDICESAdditional Resources: Mesh.HasVertexAttribute, Mesh.SetBoneWeights.