BlendWeight
Bone blend weights for skinned Meshes.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
BlendWeight = 12
Remarks
Blend weights are usually floats.
This vertex attribute maps to Semantic in the HLSL shading language.
BLENDWEIGHTSAdditional Resources: Mesh.HasVertexAttribute, Mesh.SetBoneWeights.