correctionScale
Scales both the linear and angular forces used to correct the required relative orientation.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public float correctionScale { get; set; }
Remarks
Adjusting the correction scale will scale the amount of force and torque applied by the joint. No more than the specified RelativeJoint2D.maxForce or RelativeJoint2D.maxTorque will be applied however.
Additional Resources: RelativeJoint2D.maxForce or RelativeJoint2D.maxTorque.