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Unity Engine


autoTiling

Determines whether the PolygonCollider2D's shape is automatically updated based on a SpriteRenderer's tiling properties.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public bool autoTiling { get; set; }

Remarks

When this is true, the Collider's shape is generated from a SpriteRenderer, if one exists as a component of the parent GameObject. The shape generated is dependent on the SpriteRenderer.drawMode. Regeneration happens when the
autoTiling
property is set to true, and subsequently every time a change is detected in the associated SpriteRenderer.