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Unity Engine


dynamicFriction

The friction used when already moving. This value is usually between 0 and 1.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public float dynamicFriction { get; set; }

Remarks

A value of 0 feels like ice, 1 feels like rubber.