dynamicFriction
The friction used when already moving. This value is usually between 0 and 1.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public float dynamicFriction { get; set; }
Remarks
A value of 0 feels like ice, 1 feels like rubber.