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OverlapCapsuleNonAlloc(Vector3, Vector3, float, Collider[], int, QueryTriggerInteraction)

Check the given capsule against the physics world and return all overlapping colliders in the user-provided buffer.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public static int OverlapCapsuleNonAlloc(Vector3 point0, Vector3 point1, float radius, Collider[] results, int layerMask, QueryTriggerInteraction queryTriggerInteraction)

Parameters

point0

The center of the sphere at the start of the capsule.

point1

The center of the sphere at the end of the capsule.

radius

The radius of the capsule.

results

The buffer to store the results into.

layerMask

A Layer mask that is used to selectively ignore colliders when casting a capsule.

queryTriggerInteraction

Specifies whether this query should hit Triggers.

Returns

Type

Description

intThe amount of entries written to the buffer.

Remarks

Same as Physics.OverlapCapsule but does not allocate anything on the managed heap.