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Unity Engine


didAwake

Returns a boolean value which represents if Awake was called.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public bool didAwake { get; }

Examples

using UnityEngine;public class NewBehaviourScript : MonoBehaviour{ void Awake() { // Code is within Awake, therefore will print 'true', as Awake was called. Debug.Log(this.didAwake); } void Start() { // Will print 'true', as Start is called after Awake. Debug.Log(this.didAwake); }}