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Unity Engine


enlightenVertexStream

Vertex attributes that override the primary mesh when the MeshRenderer uses lightmaps in the Realtime Global Illumination system.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Mesh enlightenVertexStream { get; set; }

Remarks

This vertex stream is used exclusively for UVs for real-time lightmaps.
When Unity renders a
MeshRenderer
that uses real-time lightmaps, Unity streams the data in
MeshRenderer.enlightenVertexStream
to
TEXCOORD2
instead of the data in Mesh.uv3]. For more information, see Lightmap UVs.
This data is not serialized. Unity calculates the UVs for the Realtime Global Illumination system during the precompute stage.