smoothSphereCollisions
Uses interpolated normals for sphere collisions instead of flat polygonal normals.
Read time 1 minuteLast updated 2 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public bool smoothSphereCollisions { get; set; }
Remarks
This smoothes out bumps for sphere's rolling over smooth surfaces. The downside is that rolling over steep corners can behave really strangely and appears like it is pulling the sphere in some direction.