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Unity Engine


smoothSphereCollisions

Uses interpolated normals for sphere collisions instead of flat polygonal normals.
Read time 1 minuteLast updated 2 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
Warning
Removed. Configuring smooth sphere collisions is no longer needed.
public bool smoothSphereCollisions { get; set; }

Remarks

This smoothes out bumps for sphere's rolling over smooth surfaces. The downside is that rolling over steep corners can behave really strangely and appears like it is pulling the sphere in some direction.