inputString
Returns the keyboard input entered this frame. (Read Only)
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.InputLegacyModule
public static string inputString { get; }
Remarks
Note: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input System package. To learn more about input, refer to Input.
Only ASCII characters are contained in the inputString.
The string can contain two special characters which should be handled: Character represents backspace.
"\b"Character represents return or enter.
"\n"Examples
using UnityEngine;using System.Collections;using UnityEngine.UI;public class ExampleScript : MonoBehaviour{ public Text gt; void Start() { gt = GetComponent<Text>(); } void Update() { foreach (char c in Input.inputString) { if (c == '\b') // has backspace/delete been pressed? { if (gt.text.Length != 0) { gt.text = gt.text.Substring(0, gt.text.Length - 1); } } else if ((c == '\n') || (c == '\r')) // enter/return { print("User entered their name: " + gt.text); } else { gt.text += c; } } }}