Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


inputString

Returns the keyboard input entered this frame. (Read Only)
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.InputLegacyModule
public static string inputString { get; }

Remarks

Note: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input System package. To learn more about input, refer to Input.
Only ASCII characters are contained in the inputString.
The string can contain two special characters which should be handled: Character
"\b"
represents backspace.
Character
"\n"
represents return or enter.

Examples

using UnityEngine;using System.Collections;using UnityEngine.UI;public class ExampleScript : MonoBehaviour{ public Text gt; void Start() { gt = GetComponent<Text>(); } void Update() { foreach (char c in Input.inputString) { if (c == '\b') // has backspace/delete been pressed? { if (gt.text.Length != 0) { gt.text = gt.text.Substring(0, gt.text.Length - 1); } } else if ((c == '\n') || (c == '\r')) // enter/return { print("User entered their name: " + gt.text); } else { gt.text += c; } } }}