EncodeToTGA(Texture2D)
Encodes the specified texture in TGA format.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.ImageConversionModule
public static byte[] EncodeToTGA(this Texture2D tex)
Parameters
The texture to encode.
Returns
Type | Description |
|---|---|
| byte[] |
Remarks
This function returns a byte array which is the TGA file data. You can store the encoded data as a file or send it over the network without further processing.
This function does not work on any compressed format. Texture.isReadable must be . The encoded TGA data will be uncompressed 8bit grayscale, RGB or RGBA (depending on the passed in format). For single-channel red textures ( R8, R16, RFloat and RHalf ), the encoded TGA data will be in 8-bit grayscale.
true// Saves screenshot as TGA file. using UnityEngine; using System.Collections; using System.IO; public class TGAScreenSaver : MonoBehaviour { // Take a shot immediately IEnumerator Start() { yield return SaveScreenTGA(); } IEnumerator SaveScreenTGA() { // Read the screen buffer after rendering is complete yield return new WaitForEndOfFrame(); // Create a texture in RGB24 format the size of the screen int width = Screen.width; int height = Screen.height; Texture2D tex = new Texture2D(width, height, TextureFormat.RGB24, false); // Read the screen contents into the texture tex.ReadPixels(new Rect(0, 0, width, height), 0, 0); tex.Apply(); // Encode the texture in TGA format byte[] bytes = ImageConversion.EncodeToTGA(tex); Object.Destroy(tex); // Write the returned byte array to a file in the project folder File.WriteAllBytes(Application.dataPath + "/../SavedScreen.tga", bytes); } }