useMotor
Enables the joint's HingeJoint.motor. Disabled by default.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public bool useMotor { get; set; }
Remarks
Additional Resources: JointMotor
Enabling the motor overrides the HingeJoint.spring, given the spring was enabled. If the motor is again disabled the spring will be restored.