ComputeHash128
Compute a 128 bit hash based on a value. the type of the value must be a value type.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
ComputeHash128<T>(T, Hash128)
Compute a 128 bit hash based on a value. the type of the value must be a value type.
public static void ComputeHash128<T>(ref T value, ref Hash128 hash) where T : struct
Parameters
A reference to the Hash128 to updated with the computed hash.
Examples
using UnityEngine;using System.Runtime.InteropServices;public class HashUtilitiesSample{ [StructLayout(LayoutKind.Sequential)] struct TestData { public ulong V1; public ulong V2; } public void ComputeHash128_ToHash128() { var message = new TestData { V1 = 0x73BC2A67F, V2 = 0x54B1A5C2C }; Hash128 hash = new Hash128(); HashUtilities.ComputeHash128(ref message, ref hash); }}
ComputeHash128(byte[], Hash128)
Compute a 128 bit hash based on a value. the type of the value must be a value type.
public static void ComputeHash128(byte[] value, ref Hash128 hash)
Parameters
Examples
using UnityEngine;using System.Runtime.InteropServices;public class HashUtilitiesSample{ [StructLayout(LayoutKind.Sequential)] struct TestData { public ulong V1; public ulong V2; } public void ComputeHash128_ToHash128() { var message = new TestData { V1 = 0x73BC2A67F, V2 = 0x54B1A5C2C }; Hash128 hash = new Hash128(); HashUtilities.ComputeHash128(ref message, ref hash); }}