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ComputeHash128

Compute a 128 bit hash based on a value. the type of the value must be a value type.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

ComputeHash128<T>(T, Hash128)

Compute a 128 bit hash based on a value. the type of the value must be a value type.
public static void ComputeHash128<T>(ref T value, ref Hash128 hash) where T : struct

Parameters

value

T
A reference to the value to hash.

A reference to the Hash128 to updated with the computed hash.

Examples

using UnityEngine;using System.Runtime.InteropServices;public class HashUtilitiesSample{ [StructLayout(LayoutKind.Sequential)] struct TestData { public ulong V1; public ulong V2; } public void ComputeHash128_ToHash128() { var message = new TestData { V1 = 0x73BC2A67F, V2 = 0x54B1A5C2C }; Hash128 hash = new Hash128(); HashUtilities.ComputeHash128(ref message, ref hash); }}

ComputeHash128(byte[], Hash128)

Compute a 128 bit hash based on a value. the type of the value must be a value type.
public static void ComputeHash128(byte[] value, ref Hash128 hash)

Parameters

value

A reference to the value to hash.

A reference to the Hash128 to updated with the computed hash.

Examples

using UnityEngine;using System.Runtime.InteropServices;public class HashUtilitiesSample{ [StructLayout(LayoutKind.Sequential)] struct TestData { public ulong V1; public ulong V2; } public void ComputeHash128_ToHash128() { var message = new TestData { V1 = 0x73BC2A67F, V2 = 0x54B1A5C2C }; Hash128 hash = new Hash128(); HashUtilities.ComputeHash128(ref message, ref hash); }}