GetCellCenterWorld(Vector3Int)
Get the logical center coordinate of a grid cell in world space.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.GridModule
public Vector3 GetCellCenterWorld(Vector3Int position)
Parameters
Grid cell position.
Returns
Type | Description |
|---|---|
| Vector3 | Center of the cell transformed into world space coordinates. |
Remarks
In a rectangular grid layout, a call to GridLayout.CellToWorld with Vector3Int parameter, returns a Vector3 coordinate that represents the bottom-left of the cell. This is mathematically correct, but when for example instantiating a GameObject into the grid, you often prefer the center of the cell instead.
Examples
// Snap the GameObject to parent Grid center of cellusing UnityEngine;public class ExampleClass : MonoBehaviour{ void Start() { Grid grid = transform.parent.GetComponent<Grid>(); Vector3Int cellPosition = grid.WorldToCell(transform.position); transform.position = grid.GetCellCenterWorld(cellPosition); }}