UnlockBufferAfterWrite<T>(int)
Ends a write operation to the buffer
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public void UnlockBufferAfterWrite<T>(int countWritten) where T : struct
Parameters
Number of elements written to the buffer. Counted from the first element.
Remarks
This call ends a write operation on the buffer. When you call this method, Unity marks the native array returned by the corresponding GraphicsBuffer.LockBufferForWrite call as unusable, you don't need to call the Dispose method on the array.