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Unity Engine


UnlockBufferAfterWrite<T>(int)

Ends a write operation to the buffer
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void UnlockBufferAfterWrite<T>(int countWritten) where T : struct

Parameters

countWritten

Number of elements written to the buffer. Counted from the first element.

Remarks

This call ends a write operation on the buffer. When you call this method, Unity marks the native array returned by the corresponding GraphicsBuffer.LockBufferForWrite call as unusable, you don't need to call the Dispose method on the array.