GraphicsBuffer.IndirectDrawArgs
Defines the data layout for non-indexed indirect render calls.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Struct
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public struct GraphicsBuffer.IndirectDrawArgs
Remarks
To setup GraphicsBuffer for non-indexed indirect rendering, use this struct to define the data layout. The layout can change between platforms, so for improved portability, use this struct instead of defining the data as raw ints.
Additional Resources: Graphics.RenderPrimitivesIndirect.
Static Fields
Value | Description |
|---|---|
| size | The size of the struct in bytes. |
Properties
Property | Description |
|---|---|
| instanceCount | The number of instances to render. |
| startInstance | The first instance to render. |
| startVertex | The first vertex to render. |
| vertexCountPerInstance | The number of vertices per instance. |