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Unity Engine


DrawMeshInstancedProcedural(Mesh, int, Material, Bounds, int, MaterialPropertyBlock, ShadowCastingMode, bool, int, Camera, LightProbeUsage, LightProbeProxyVolume)

This function is now obsolete. Use Graphics.RenderMeshPrimitives instead. Draws the same mesh multiple times using GPU instancing. This is similar to Graphics.DrawMeshInstancedIndirect, except that when the instance count is known from script, it can be supplied directly using this method, rather than via a ComputeBuffer.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static void DrawMeshInstancedProcedural(Mesh mesh, int submeshIndex, Material material, Bounds bounds, int count, MaterialPropertyBlock properties = null, ShadowCastingMode castShadows = ShadowCastingMode.On, bool receiveShadows = true, int layer = 0, Camera camera = null, LightProbeUsage lightProbeUsage = LightProbeUsage.BlendProbes, LightProbeProxyVolume lightProbeProxyVolume = null)

Parameters

mesh

The Mesh to draw.

submeshIndex

Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.

material

Material to use.

bounds

The bounding volume surrounding the instances you intend to draw.

count

The number of instances to be drawn.

Additional material properties to apply. See MaterialPropertyBlock.

Determines whether the Meshes should cast shadows.

receiveShadows

Determines whether the Meshes should receive shadows.

layer

Layer to use.

camera

If null (default), the mesh will be drawn in all cameras. Otherwise it will be drawn in the given Camera only.

lightProbeUsage

LightProbeUsage for the instances.

lightProbeProxyVolume

Remarks

To render the instances with light probes, provide the light probe data via the MaterialPropertyBlock and specify lightProbeUsage with LightProbeUsage.CustomProvided. Check LightProbes.CalculateInterpolatedLightAndOcclusionProbes for the details. Additional Resources: Graphics.RenderMeshPrimitives.