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Unity Engine


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Unity Engine


CreatePrimitive(PrimitiveType)

Creates a GameObject of the specified PrimtiveType with a mesh renderer and appropriate collider.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static GameObject CreatePrimitive(PrimitiveType type)

Parameters

The type of primitive object to create, specified as a member of the PrimitiveType enum.

Returns

Type

Description

GameObject

Remarks

For
CreatePrimitive
to succeed at runtime, your project must reference the following components:
To ensure you have the required references, declare private properties of these types to prevent them being stripped from the build. Your project must also reference the Default-Material. If it doesn't, the primitive object will be shown in pink to indicate the missing material.
For more information, refer to Primitive and placeholder objects in the Manual.
using UnityEngine;public class Example : MonoBehaviour{ // Create a plane, sphere and cube in the Scene. void Start() { GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = new Vector3(0, 0.5f, 0); GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = new Vector3(0, 1.5f, 0); GameObject capsule = GameObject.CreatePrimitive(PrimitiveType.Capsule); capsule.transform.position = new Vector3(2, 1, 0); GameObject cylinder = GameObject.CreatePrimitive(PrimitiveType.Cylinder); cylinder.transform.position = new Vector3(-2, 1, 0); }}
Additional Resources: PrimitiveType