SetEmissive(Renderer, Color)
Allows to set an emissive color for a given renderer quickly, without the need to render the emissive input for the entire system.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static void SetEmissive(Renderer renderer, Color color)
Parameters
Remarks
Note that a subsequent DynamicGI.UpdateMaterials call on any renderer within the system will clear the effects of DynamicGI.SetEmissive.
Additional Resources: DynamicGI.UpdateMaterials.