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Unity Engine


SetEmissive(Renderer, Color)

Allows to set an emissive color for a given renderer quickly, without the need to render the emissive input for the entire system.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static void SetEmissive(Renderer renderer, Color color)

Parameters

renderer

The Renderer that should get a new color.

color

The emissive Color.

Remarks

Note that a subsequent DynamicGI.UpdateMaterials call on any renderer within the system will clear the effects of DynamicGI.SetEmissive.
Additional Resources: DynamicGI.UpdateMaterials.