RelativeMouseAt(Vector3)
Query relative mouse coordinates.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static Vector3 RelativeMouseAt(Vector3 inputMouseCoordinates)
Parameters
Mouse Input Position as Coordinates.
Returns
Type | Description |
|---|---|
| Vector3 |
Remarks
RelativeMouseAt can be used to query relative mouse input coordinates and the screen in which Mouse Input is recorded. x, y returns the coordinates in relative space and z returns the screen in which Mouse Input is handled, returns Vector3.zero when Multiple Displays are not supported. Currently implemented for Windows and macOS Standalone players.