Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


RelativeMouseAt(Vector3)

Query relative mouse coordinates.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static Vector3 RelativeMouseAt(Vector3 inputMouseCoordinates)

Parameters

inputMouseCoordinates

Mouse Input Position as Coordinates.

Returns

Type

Description

Vector3

Remarks

RelativeMouseAt can be used to query relative mouse input coordinates and the screen in which Mouse Input is recorded. x, y returns the coordinates in relative space and z returns the screen in which Mouse Input is handled, returns Vector3.zero when Multiple Displays are not supported. Currently implemented for Windows and macOS Standalone players.