positionJitter
Controls how Unity generates the detail positions.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public float positionJitter { get; set; }
Remarks
Controls how to generate positioning, based on a value between ordered (0) and random (100). Lower values are less likely to cause overlaps but look more ordered and less random. High values look more random but have more overlaps and more gaps in between details.