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Unity Engine


CullingGroup.StateChanged

This delegate is used for recieving a callback when a sphere's distance or visibility state has changed.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Delegate
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public delegate void CullingGroup.StateChanged(CullingGroupEvent sphere)

Remarks

onStateChanged.