Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


EraseSwapBack

Erase a given bounding sphere by moving the final sphere on top of it.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

EraseSwapBack(int)

Erase a given bounding sphere by moving the final sphere on top of it.
public void EraseSwapBack(int index)

Parameters

index

The index of the entry to erase.

Remarks

This method also keeps the visibility information correctly synchronized, such that the correct onBecameVisible/onBecameInvisible callbacks will still be sent.

EraseSwapBack<T>(int, `<>[], int)

Erase a given entry in an arbitrary array by copying the final entry on top of it, then decrementing the number of entries used by one.
public static void EraseSwapBack<T>(int index, T[] myArray, ref int size)

Parameters

index

The index of the entry to erase.

myArray

An array of entries.

size

The number of entries in the array that are actually used.

Remarks

This method is designed to be used in conjunction with the other overload, for updating your own data arrays when an entry is deleted.