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Unity Engine


relativeForce

The linear force, relative to the rigid-body coordinate system, applied each physics update.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public Vector2 relativeForce { get; set; }

Remarks

The force is specified in the local rigid-body coordinate frame i.e. dependent on the rigid-body rotation and is applied to the center-of-mass therefore no torque is generated.