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Unity Engine


GetPath

Gets a path from the Collider by its index.
Read time 2 minutesLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule

GetPath(int, Vector2[])

Gets a path from the Collider by its index.
public int GetPath(int index, Vector2[] points)

Parameters

index

The index of the path from 0 to CompositeCollider2D.pathCount minus 1.

points

An ordered array of the vertices (points) in the selected path.

Returns

Type

Description

intReturns the number of points placed in the points array.

Remarks

A path is a cyclic sequence of line segments between points that define the outline of the Collider. Since the Collider can have holes and discontinuous parts, its shape is not necessarily defined by a single path.
Returns the number of points placed in the points array.

GetPath(int, List<Vector2>)

Gets a path from the Collider by its index.
public int GetPath(int index, List<Vector2> points)

Parameters

index

The index of the path from 0 to CompositeCollider2D.pathCount minus 1.

An ordered list of the vertices (points) in the selected path.

Returns

Type

Description

intReturns the number of points placed in the points list.

Remarks

A path is a cyclic sequence of line segments between points that define the outline of the Collider. Since the Collider can have holes and discontinuous parts, its shape is not necessarily defined by a single path.
The integer return value is the number of results written into the results list. The results list will be resized if it doesn't contain enough elements to report all the results. This prevents memory from being allocated for results when the results list does not need to be resized, and improves garbage collection performance when the query is performed frequently.