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Unity Engine


transform

The Transform of the incoming object involved in the collision.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public Transform transform { get; }

Remarks

Additional Resources: Transform class.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnCollisionEnter2D(Collision2D collision2D) { //If the object we collided with was an Asteroid. if (collision2D.transform.name == "Asteroid") { //Sets this object as the new parent of the Transform of the object involved in the collision. collision2D.transform.SetParent(gameObject.transform); } }}