frictionCombine
The friction combine mode used by the Collider2D.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public PhysicsMaterialCombine2D frictionCombine { get; }
Remarks
A Collider2D can be assigned a PhysicsMaterial2D either directly via to the Collider2D.sharedMaterial, indirectly via the attached Rigidbody2D.sharedMaterial, the global default or if no PhysicsMaterial2D is assigned then a default value is used.
Additional Resources: PhysicsMaterial2D, PhysicsMaterial2D.friction