OnCollisionEnter(Collision)
OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
OnCollisionEnter()
public void OnCollisionEnter(Collision collision)
Parameters
Remarks
In contrast to OnTriggerEnter, OnCollisionEnter is passed the Collision class and not a Collider. The Collision class contains information, for example, about contact points and impact velocity. Notes: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached. Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ AudioSource audioSource; void Start() { audioSource = GetComponent<AudioSource>(); } void OnCollisionEnter(Collision collision) { foreach (ContactPoint contact in collision.contacts) { Debug.DrawRay(contact.point, contact.normal, Color.white); } if (collision.relativeVelocity.magnitude > 2) audioSource.Play(); }}