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Unity Engine


Camera.RenderRequestOutputSpace

Defines in which space render requests will be be outputted.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Enum
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
Warning
Removed. The RenderRequest struct is obsolete, use the function overload with RequestData of supported types such as RenderPipeline.StandardRequest
public enum Camera.RenderRequestOutputSpace

Remarks

Default is ScreenSpace, but it is also possible to output in UV space.

Fields

Value

Description

ScreenSpaceRenderRequests will be rendered in screenspace from the perspective of the camera.
UV0RenderRequests will be outputted in UV 0 space of the rendered mesh.
UV1RenderRequests will be outputted in UV 1 space of the rendered mesh.
UV2RenderRequests will be outputted in UV 2 space of the rendered mesh.
UV3RenderRequests will be outputted in UV 3 space of the rendered mesh.
UV4RenderRequests will be outputted in UV 4 space of the rendered mesh.
UV5RenderRequests will be outputted in UV 5 space of the rendered mesh.
UV6RenderRequests will be outputted in UV 6 space of the rendered mesh.
UV7RenderRequests will be outputted in UV 7 space of the rendered mesh.
UV8RenderRequests will be outputted in UV 8 space of the rendered mesh.