EndOfFrameAsync(CancellationToken)
Resumes execution after all Unity subsystems have run for the current frame.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static Awaitable EndOfFrameAsync(CancellationToken cancellationToken = default)
Parameters
Optional cancellation token used to signal cancellation.
Returns
Type | Description |
|---|---|
| Awaitable |
Remarks
Note: This method can only be called from the main thread and always completes on main thread. Also, in Editor, this awaitable is incompatible with BatchMode and requires the game to be in play mode (in edit mode, it will never complete).
Examples
private async Awaitable DoSomethingAsync(){ Debug.Log("Before game systems got updated for current thread"); await Awaitable.EndOfFrameAsync(); Debug.Log("After game systems got updated for current thread");}