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Unity Engine


BuildGenericAvatar(GameObject, string)

Create a new generic avatar.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public static Avatar BuildGenericAvatar(GameObject go, string rootMotionTransformName)

Parameters

Root object of your transform hierarchy.

rootMotionTransformName

Transform name of the root motion transform. If empty no root motion is defined and you must take care of avatar movement yourself.

Returns

Type

Description

Avatar

Remarks

All transforms under the root game object will be part of this generic avatar.

Examples

using UnityEngine;using UnityEditor;public class Example : MonoBehaviour{ void Start() { GameObject activeGameObject = Selection.activeGameObject; if (activeGameObject != null && activeGameObject.GetComponent<Animator>() != null) { Avatar avatar = AvatarBuilder.BuildGenericAvatar(activeGameObject, ""); avatar.name = "InsertYourName"; Debug.Log(avatar.isHuman ? "is human" : "is generic"); Animator animator = activeGameObject.GetComponent<Animator>() as Animator; animator.avatar = avatar; } }}