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Unity Engine


Play(ulong)

Plays the AudioSource.clip.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
public void Play(ulong delay)

Parameters

delay

Deprecated. Delay in number of samples, assuming a 44100Hz sample rate (meaning that Play(44100) will delay the playing by exactly 1 sec).

Remarks

The delay parameter is deprecated, please use the newer AudioSource.PlayDelayed function instead which specifies the delay in seconds.
If AudioSource.clip is set to the same clip that is playing then the clip will sound like it is re-started. AudioSource will assume any AudioSource.Play call will have a new audio clip to play.
Note: The AudioSource.PlayScheduled API will give you more accurate control over when the audio clip is played.
For a list of audio file types Unity supports, refer to Audio Clip.
using UnityEngine;// The Audio Source component has an AudioClip option. The audio// played in this example comes from AudioClip and is called audioData.[RequireComponent(typeof(AudioSource))]public class ExampleScript : MonoBehaviour{ AudioSource audioData; void Start() { audioData = GetComponent<AudioSource>(); audioData.Play(0); Debug.Log("started"); } void OnGUI() { if (GUI.Button(new Rect(10, 70, 150, 30), "Pause")) { audioData.Pause(); Debug.Log("Pause: " + audioData.time); } if (GUI.Button(new Rect(10, 170, 150, 30), "Continue")) { audioData.UnPause(); } }}