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Unity Engine


Render(NativeArray<float>)

Performs the recording of the main output as well as any optional mixer groups that have been registered via AddMixerGroupSink.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
public static bool Render(NativeArray<float> buffer)

Parameters

The buffer to write the sample data to.

Returns

Type

Description

boolTrue if the recording succeeded.