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Unity Engine


cutoffFrequency

Highpass cutoff frequency in hz. 10.0 to 22000.0. Default = 5000.0.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
public float cutoffFrequency { get; set; }

Examples

using UnityEngine;[RequireComponent(typeof(AudioSource))][RequireComponent(typeof(AudioHighPassFilter))]public class Example : MonoBehaviour{ // Moves the cuttoutFrequency from 10 to 22000 following a Sinus function // Attach this to an audio source with a HighPassFilter to listen it working. void Update() { GetComponent<AudioHighPassFilter>().cutoffFrequency = (Mathf.Sin(Time.time) * 11010 + 11000); }}