GetRelativePointVelocity(Vector3)
The velocity relative to the articulation body at the point relativePoint.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public Vector3 GetRelativePointVelocity(Vector3 relativePoint)
Parameters
Returns
Type | Description |
|---|---|
| Vector3 |
Remarks
Gets the velocity relative to the articulation body at the specified relativePoint.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public ArticulationBody ab; void Start() { ab = GetComponent<ArticulationBody>(); } // Get the velocity of a wheel, specified by its position in local space. // This method assumes that the wheel is a child of the ArticulationBody, or that the wheel translates relative to the ArticulationBody. Vector3 CalcWheelVelocity(Vector3 localWheelPos) { return ab.GetRelativePointVelocity(localWheelPos); }}