onBeforeRender
An event that is invoked every frame, on all platforms, immediately before rendering.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Event
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static event UnityAction onBeforeRender
Remarks
This callback runs as part of the frame loop on VR and non-VR platforms. It's commonly used for VR to sample input with minimal latency before rendering, but you can use it for any work that must run just before a frame is rendered.
Any work performed within this callback increases the latency between sampling input and rendering to the device. Keep the amount of work done in this callback to a minimum.